ClawAim

Precision Control

An aimbot that runs on your GPU.

YOLO AI detection on a local crop. TensorRT .engine or ONNX. Windows only.

Center-crop detection still with amber FOV ring

Crop. Detect. Lock. Move.

The whole product is this loop on your PC. No game process. No cloud inference.

  • Capture

    Center crop via BetterCam or MSS. Nothing injects into the game.

  • Detect

    YOLO AI detection draws boxes on the crop. Load a .engine or a .onnx. Raw .pt is not used live.

  • FOV

    One target inside a circle or square. HSV and friend/foe if the model has it.

  • Mouse

    Win32, GHUB, Arduino, spoofed Arduino, Makcu, or RP2040.

Features

What ships in the app.

Same feature set on every plan. Duration is the only difference. Activate the key in the desktop app.

  1. 01

    Game packs and profiles

    YOLO file sits on the game. FOV, aim keys, smoothing, and macros sit on the character. Switch in-game with Alt+1 through Alt+9.

  2. 02

    TensorRT or ONNX

    Per-game model path. Fastest is a TensorRT .engine on this GPU. Portable path is ONNX. Live inference never loads a raw .pt.

  3. 03

    Aim, FOV, HSV

    Sensitivity, smoothing, deadzone, adaptive tracking. Circle or square FOV with kill and capture zones. Optional HSV color gate.

  4. 04

    Three aim methods

    normal while the aim key is held. hold_release with optional wiggle. auto_trigger when the crosshair is inside the radius.

  5. 05

    Mouse backends

    Win32api, Logitech GHUB, Arduino, spoofed Arduino, Makcu, or RP2040. Serial protocol and COM port when you use a board.

  6. 06

    Macros

    Shared library of taps, delays, and key down/up. Enable which macros run on each character. Triggers are keybinds only.

  7. 07

    Live preview

    Detection boxes, FOV outline, zone rings, class labels, HSV mask, and FPS while the loop is running.

  8. 08

    Import and export

    Share a character, a whole game, or the macro library. License keys, model paths, and COM ports stay off the file.

Dark desk with laptop and mouse

Game packs. Character profiles.

FOV, aim keys, smoothing, and macros sit on the character. The YOLO file sits on the game pack. Switch in-game with Alt+1 through Alt+9.

YOLO AI detection. Two file types.

ClawAim does not inject. It crops the screen and runs a YOLO object detector so it can see players as boxes. That is the AI detection step. You pick one weights file per game pack: TensorRT .engine or ONNX .onnx. Live inference never loads a raw .pt.

.engine

TensorRT engine

Fastest path. Built for this NVIDIA GPU and this TensorRT version. Needs CUDA plus TensorRT (ClawRT). Cannot be copied blindly to another PC. If an engine and an ONNX exist, ClawAim prefers the engine.

.onnx

ONNX Runtime

Portable YOLO export. Import in Setup. Runs without TensorRT. Slower than an engine on the same card. Subscribers start here. The installer does not bundle models. You can build an engine from ONNX later if TensorRT is installed.

GPU under amber studio light

Which games use which file

Format is not locked to a title. Each game pack has its own model path. Either file works on any pack. Example packs in this repo:

Marvel Rivals
Example pack points at a TensorRT .engine (YOLOv8 weights exported for this GPU). Friend/foe class models also live as engines or ONNX plus a .classes.json sidecar.
COD / Warzone
Example pack points at an .onnx (for example WZ_50k at 320). Use this when you want a file you can share or run before TensorRT is installed.
Any other pack
Default starts empty. Import ONNX for that game, or drop an engine. Switch games and import again if that game has no model yet.

Aim methods and mouse out

normal holdhold_releaseauto_triggerWin32apiGHUBArduinoMakcuRP2040normal holdhold_releaseauto_triggerWin32apiGHUBArduinoMakcuRP2040

Same features. You pick how long.

1 day, 3 days, week, month, quarter, six months, or a year. Activate the key in the desktop app. Start stays blocked until the key and a model are ready.

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